// Prometheus
hostage_can_duck "1" ;     (  1).
hostage_climb_speed "256.0" ;        ,    0.0 (  256.0).
hostage_directional_ladders "1" ;       ,   ,    cs_backalley (  1).
hostage_fall_damage "1.0" ;      ,    0.5      ,     0.0 (  1.0).
hostage_fall_penalty "1" ;              mp_hostagepenalty (  1).
hostage_use_door_distance "64.0" ; c                     (  64.0).
hostage_jump_delay "0.25" ;                ( ) ,       0.0 (  0.25).
hostage_jump_speed "256.0" ;         hostage_jump_delay  0.0 (  256.0).